Pass:setWinding
EditSets whether vertices in the clockwise or counterclockwise order vertices are considered the "front" face of a triangle. This is used for culling with Pass:setCullMode.
Pass:setWinding(winding)Arguments
| Name | Type | Description |
| winding | Winding |
Whether triangle vertices are ordered clockwise or counterclockwise.
|
Returns
Nothing
Notes
The default winding is counterclockwise. LÖVR's builtin shapes are wound counterclockwise.