lovr.headset.stop
EditStops the headset session. This tears down the connection to the VR runtime and hardware. lovr.draw will instead start rendering to the desktop window, as though the headset module was disabled. However, certain information about the headset can still be queried, such as its name, supported passthrough modes, display size, etc. A headset session can be started later using lovr.headset.start.
lovr.headset.stop()Arguments
None
Returns
Nothing
Notes
The headset module behaves in the following manner when there is no headset session:
lovr.headset.isActivereturnsfalse.lovr.headset.getPassreturnsnil.- All devices will be untracked.