ModelData:getNodeSkin
EditReturns the index of the skin used by a node. Skins are collections of joints used for skeletal animation. A model can have multiple skins, and each node can use at most one skin to drive the animation of its meshes.
skin = ModelData:getNodeSkin(node)Arguments
| Name | Type | Description |
| node | string | number | The name or index of a node. |
Returns
| Name | Type | Description |
| skin | number | The index of the node's skin, or nil if the node isn't skeletally animated. |