Custom Mesh
SourceEditfunction lovr.load()
local format = {
{ 'VertexPosition', 'vec3' },
{ 'VertexColor', 'vec4' }
}
mesh = lovr.graphics.newMesh(format, {
{ 0, .4, 0 ; 1, 0, 0, 1 },
{ -.5, -.4, 0 ; 0, 1, 0, 1 },
{ .5, -.4, 0 ; 0, 0, 1, 1 }
})
end
function lovr.draw(pass)
pass:draw(mesh, 0, 1.7, -1)
end