lovr.mouse = require 'lovr-mouse'
function lovr.load()
lovr.mouse.setRelativeMode(true)
camera = {
transform = lovr.math.newMat4(),
position = vector(),
movespeed = 10,
pitch = 0,
yaw = 0
}
end
function lovr.update(dt)
local vx, vy, vz = 0, 0, 0
if lovr.system.isKeyDown('w', 'up') then
vz = -1
elseif lovr.system.isKeyDown('s', 'down') then
vz = 1
end
if lovr.system.isKeyDown('a', 'left') then
vx = -1
elseif lovr.system.isKeyDown('d', 'right') then
vx = 1
end
local velocity = vector(vx, vy, vz)
if velocity:length() > 0 then
velocity = velocity:normalize() * camera.movespeed * dt
camera.position = camera.position + camera.transform:mul(velocity, 0)
end
camera.transform:identity()
camera.transform:translate(0, 1.7, 0)
camera.transform:translate(camera.position)
camera.transform:rotate(camera.yaw, 0, 1, 0)
camera.transform:rotate(camera.pitch, 1, 0, 0)
end
function lovr.draw(pass)
pass:push()
pass:setViewPose(1, camera.transform)
pass:setColor(0xff0000)
pass:cube(0, 1.7, -3, .5, lovr.timer.getTime())
pass:setColor(0xffffff)
pass:plane(0, 0, 0, 10, 10, math.pi / 2, 1, 0, 0)
pass:pop()
end
function lovr.mousemoved(x, y, dx, dy)
camera.pitch = camera.pitch - dy * .004
camera.yaw = camera.yaw - dx * .004
end
function lovr.keypressed(key)
if key == 'escape' then
lovr.event.quit()
end
end