World:getTags
EditReturns the list of collision tags that were specified when the World was created. Tags are assigned to colliders using Collider:setTag, and collision can be enabled/disabled for pairs of tags with World:enableCollisionBetween and World:disableCollisionBetween.
tags = World:getTags()Arguments
None
Returns
| Name | Type | Description |
| tags | {string} | A table of collision tags (strings). |