The material the audio mesh is made out of. Can be a single AudioMaterial to apply to the whole mesh, or a table of AudioMaterial values, one for each triangle.
The material the audio mesh is made out of. Can be a single AudioMaterial to apply to the whole mesh, or a table of AudioMaterial values, one for each triangle.
The material the audio mesh is made out of. Can be a single AudioMaterial to apply to the whole mesh, or a table of AudioMaterial values, one for each triangle.