lovr.graphics.newBuffer

Edit

Creates a Buffer.





Arguments

NameTypeDescription
sizenumber The size of the Buffer, in bytes.

Returns

NameTypeDescription
bufferBuffer The new Buffer.

Arguments

NameTypeDescription
blobBlob A Blob with the initial contents of the Buffer.

Returns

NameTypeDescription
bufferBuffer The new Buffer.

Arguments

NameTypeDefaultDescription
formattable | DataType A list of fields in the Buffer. A DataType can also be used for buffers that are simple arrays.
.layoutDataLayoutpacked How to lay out the Buffer fields in memory.
.stridenumber The stride of the Buffer, in bytes. When nil, the stride will be automatically computed based on the fields. The stride can not be zero or smaller than the max byte occupied by one of the fields. The layout of the Buffer may adjust the stride.
lengthnumber1 The length of the Buffer.

Returns

NameTypeDescription
bufferBuffer The new Buffer.

Arguments

NameTypeDefaultDescription
formattable | DataType A list of fields in the Buffer. A DataType can also be used for buffers that are simple arrays.
.layoutDataLayoutpacked How to lay out the Buffer fields in memory.
.stridenumber The stride of the Buffer, in bytes. When nil, the stride will be automatically computed based on the fields. The stride can not be zero or smaller than the max byte occupied by one of the fields. The layout of the Buffer may adjust the stride.
datatable | Blob The initial data to put into the Buffer. The length of the Buffer will be determined by the length of the table or the size of the Blob, combined with the format information.

Returns

NameTypeDescription
bufferBuffer The new Buffer.

Notes

The format table can contain a list of DataTypes or a list of tables to provide extra information about each field. Each inner table has the following keys:

As a shorthand, the name, type, and optionally the length of a field can be provided as a list instead of using keys.

If no table or Blob is used to define the initial Buffer contents, its data will be undefined.

Example

Examples of different buffer formats.

-- 2 matrices
lovr.graphics.newBuffer('mat4', 2)

-- 3 integers, with initial data
lovr.graphics.newBuffer('int', { 1, 2, 3 })

-- a simple mesh:
lovr.graphics.newBuffer({
  { name = 'VertexPosition', type = 'vec3' },
  { name = 'VertexColor', type = 'color' }
}, 4)

-- a uniform buffer with vec3's, using the std140 packing
lovr.graphics.newBuffer({ 'vec3', layout = 'std140' }, data)

-- a uniform buffer with key-value fields
lovr.graphics.newBuffer({
  { 'AmbientColor', 'vec3' },
  { 'LightPosition', 'vec3' },
  { 'LightType', 'u32' },
  { 'LightColor', 'vec4' },
  layout = 'std140'
})

-- a buffer with nested structure and array types
lovr.graphics.newBuffer({
  { 'globals', {
    { 'ObjectCount', 'int' },
    { 'WorldSize', 'vec2' },
    { 'Scale', 'float' }
  }},
  { 'materials', {
    { 'Color', 'vec4' },
    { 'Glow', 'vec3' },
    { 'Roughness', 'float' }
  }, length = 32 },
  layout = 'std430'
})

-- a buffer using a variable from a shader:
lovr.graphics.newBuffer(shader:getBufferFormat('transforms'))

See also