function lovr.load()
boxMatrix = lovr.math.newMat4()
boxMatrix:translate(0, 1, -1)
boxMatrix:scale(.25)
-- offset matrix represents transform from hand -> box
offset = lovr.math.newMat4()
end
function lovr.update(dt)
for i, hand in ipairs(lovr.headset.getHands()) do
if lovr.headset.wasPressed(hand, 'trigger') then
offset:set(lovr.headset.getPose(hand)):invert():mul(boxMatrix)
end
if lovr.headset.isDown(hand, 'trigger') then
boxMatrix:set(lovr.headset.getPose(hand)):mul(offset)
end
end
end
function lovr.draw(pass)
pass:box(boxMatrix, 'line')
for i, hand in ipairs(lovr.headset.getHands()) do
pass:sphere(vector(lovr.headset.getPosition(hand)), .01)
end
end