Pass:getStats
EditReturns statistics for the Pass.
stats = Pass:getStats()Arguments
None
Returns
| Name | Type | Description |
| stats | table | A table with statistics. |
| .draws | number | The number of draws added to the Pass. |
| .computes | number | The number of compute calls added to the Pass. |
| .drawsCulled | number | The number of draw calls that were culled the last time the Pass was submitted. |
| .cpuMemoryReserved | number | The amount of CPU memory the Pass has reserved, in bytes. |
| .cpuMemoryUsed | number | The amount of CPU memory the Pass is currently using, in bytes. |
| .submitTime | number |
The amount of time taken on the CPU to submit the Pass the last time it was submitted, in seconds. Only updates when timing stats have been enabled with lovr.graphics.setTimingEnabled, and has a few frames of delay.
|
| .gpuTime | number |
The amount of time taken on the GPU to process the Pass, in seconds. Only updates when timing stats have been enabled with lovr.graphics.setTimingEnabled, and has a few frames of delay.
|
Example
See how long it takes the GPU to render a cube.
lovr.graphics.setTimingEnabled(true)
function lovr.draw(pass)
pass:cube(0, 1.7, -1, .5, lovr.timer.getTime() * .2, 0, 1, 0)
local stats = pass:getStats()
print(('Rendering a cube takes %f microseconds'):format(stats.gpuTime * 1e6))
end