The x position of the joint anchor point, in world coordinates.
y
number
The y position of the joint anchor point, in world coordinates.
z
number
The z position of the joint anchor point, in world coordinates.
Returns
Name
Type
Description
ball
BallJoint
The new BallJoint.
Arguments
Name
Type
Description
colliderA
Collider
The first collider to attach the Joint to.
colliderB
Collider
The second collider to attach the Joint to.
anchor
Vec3
The joint anchor point, in world coordinates.
Returns
Name
Type
Description
ball
BallJoint
The new BallJoint.
Notes
A ball joint is like a ball and socket between the two colliders. It tries to keep the distance between the colliders and the anchor position the same, but does not constrain the angle between them.