This callback is called when a message is logged. The default implementation of this callback prints the message to the console using print, but it's possible to override this callback to render messages in VR, write them to a file, filter messages, and more.

The message can have a "tag" that is a short string representing the sender, and a "level" indicating how severe the message is.

The t.graphics.debug flag in lovr.conf can be used to get log messages from the GPU driver (tagged as GPU). It is also possible to emit customlog messages using lovr.event.push, or by calling the callback.

function lovr.log(message, level, tag)
  -- your code here


messagestring The log message. It may end in a newline.
levelstring The log level (debug, info, warn, or error).
tagstring The log tag.



See also