Returns the number of views used for rendering. Each view consists of a pose in space and a set of angle values that determine the field of view.
This is usually 2 for stereo rendering configurations, but it can also be different. For example, one way of doing foveated rendering uses 2 views for each eye -- one low quality view with a wider field of view, and a high quality view with a narrower field of view.
count = lovr.headset.getViewCount()
|count||number||The number of views.|