Pass that renders to the headset display.
pass = lovr.headset.getPass()
The same Pass will be returned until
lovr.headset.submit is called.
The first time this function is called during a frame, the views of the Pass will be initialized with the headset view poses and view angles.
The pass will be cleared to the background color, which can be changed using
The pass will have a depth buffer. If
t.headset.stencil was set to a truthy value in
lovr.conf, the depth buffer will use the
d32fs8 format, otherwise
d32f will be used.
t.headset.antialias was set to a truthy value in
lovr.conf, the pass will be multisampled.