World:getTightness

Returns the tightness of joints in the World.

The tightness controls how much force is applied to colliders connected by joints. With a value of 0, no force will be applied and joints won't have any effect. With a tightness of 1, a strong force will be used to try to keep the Colliders constrained. A tightness larger than 1 will overcorrect the joints, which can sometimes be desirable. Negative tightness values are not supported.

tightness = World:getTightness()

Arguments

None

Returns

NameTypeDescription
tightnessnumber The tightness of the World.

See also