The three different types of
Pass objects. Each Pass has a single type, which determines the type of work it does and which functions can be called on it.
|render||A render pass renders graphics to a set of up to four color textures and an optional depth texture. The textures all need to have the same dimensions and sample counts. The textures can have multiple layers, and all rendering work will be broadcast to each layer. Each layer can use a different camera pose, which is used for stereo rendering.|
A compute pass runs compute shaders. Compute passes usually only call |
A transfer pass copies data to and from GPU memory in |