Custom Mesh
SourceEditfunction lovr.draw(pass)
local vertices = {
vec3( 0, .4, 0), vec4(1, 0, 0, 1),
vec3(-.5, -.4, 0), vec4(0, 1, 0, 1),
vec3( .5, -.4, 0), vec4(0, 0, 1, 1)
}
local format = {
{ type = 'vec3', location = 'VertexPosition' },
{ type = 'vec4', location = 'VertexColor' }
}
local triangle = lovr.graphics.getBuffer(vertices, format)
pass:mesh(triangle, 0, 1.7, -1)
end