Buffer:setData

Edit

Changes data in a temporary Buffer using a table or a Blob. Permanent buffers can be changed using Pass:copy.



Arguments

NameTypeDefaultDescription
datatable A flat or nested table of items to copy to the Buffer (see notes for format).
sourceIndexnumber1 The index in the table to copy from.
destinationIndexnumber1 The index of the first value in the Buffer to update.
countnumbernil The number of values to update. nil will copy as many items as possible, based on the lengths of the source and destination.

Returns

Nothing

Arguments

NameTypeDefaultDescription
blobBlob The Blob to copy data from.
sourceOffsetnumber0 A byte offset into the Blob to copy from.
destinationOffsetnumber0 A byte offset in the Buffer to copy to.
sizenumbernil The number of bytes to copy. If nil, copies as many bytes as possible.

Returns

Nothing

Notes

When using a table, the table can contain a nested table for each value in the Buffer, or it can be a flat list of field component values. It is not possible to mix both nested tables and flat values.

For each item updated, components of each field in the item (according to the Buffer's format) are read from either the nested subtable or the table itself. A single number can be used to update a field with a scalar type. Multiple numbers or a lovr.math vector can be used to update a field with a vector or mat4 type. Multiple numbers can be used to update mat2 and mat3 fields. When updating normalized field types, components read from the table will be clamped to the normalized range ([0,1] or [-1,1]). In the Buffer, each field is written at its byte offset according to the Buffer's format, and subsequent items are separated by the byte stride of the Buffer. Any missing components for an updated field will be set to zero.

Example

function lovr.draw(pass)
  buffer = lovr.graphics.getBuffer(3, 'floats')
  buffer:setData({ { 1.0 }, { 2.0 }, { 3.0 } })
  buffer:setData({ 1.0, 2.0, 3.0 })

  buffer = lovr.graphics.getBuffer(5, { 'vec3', 'vec3', 'vec2' })
  buffer:setData({ vec3(1, 2, 3), vec3(4, 5, 6), vec2(7, 8) })
  buffer:setData({ { 1, 2, 3, 4, 5, 6, 7, 8 } })
  buffer:setData({ 1, 2, 3, 4, 5, 6, 7, 8 })
  buffer:setData({
    { x1, y1, z1, nx1, ny1, nz1, u1, v1 },
    { x2, y2, z2, vec3(nx, ny, nz) }
  }, 1, 3, 2)
end

See also