BallJoint:getAnchors

Returns the anchor points of the BallJoint, in world coordinates. The first point is the anchor on the first collider, and the second point is on the second collider. The joint tries to keep these points the same, but they may be different if the joint is forced apart by some other means.

x1, y1, z1, x2, y2, z2 = BallJoint:getAnchors()

Arguments

None

Returns

NameTypeDescription
x1number The x coordinate of the first anchor point, in world coordinates.
y1number The y coordinate of the first anchor point, in world coordinates.
z1number The z coordinate of the first anchor point, in world coordinates.
x2number The x coordinate of the second anchor point, in world coordinates.
y2number The y coordinate of the second anchor point, in world coordinates.
z2number The z coordinate of the second anchor point, in world coordinates.

See also