This callback is called when a message is logged. The default implementation of this callback prints the message to the console using print, but it's possible to override this callback to render messages in VR, write them to a file, filter messages, and more.

The message can have a "tag" that is a short string representing the sender, and a "level" indicating how severe the message is.

The t.graphics.debug flag in lovr.conf can be used to get log messages from the GPU driver (tagged as GL). It is also possible to emit your own log messages using lovr.event.push.

function lovr.log(message, level, tag)
  -- your code here


messagestringThe log message. It may end in a newline.
levelstringThe log level (debug, info, warn, or error).
tagstringThe log tag.



See also