Returns the estimated time in the future at which the light from the pixels of the current frame will hit the eyes of the user.
This can be used as a replacement for
lovr.timer.getTime for timestamps that are used for rendering to get a smoother result that is synchronized with the display of the headset.
time = lovr.headset.getTime()
|time||number||The predicted display time, in seconds.|
This has a different epoch than
lovr.timer.getTime, so it is not guaranteed to be close to that value.