FilterMode

The method used to downsample (or upsample) a texture. "nearest" can be used for a pixelated effect, whereas "linear" leads to more smooth results. Nearest is slightly faster than linear.

ValueDescription
nearestFast nearest-neighbor sampling. Leads to a pixelated style.
bilinearSmooth pixel sampling.
trilinearSmooth pixel sampling, with smooth sampling across mipmap levels.

See also