A BallJoint is a type of Joint that acts like a ball and socket between two colliders. It allows the colliders to rotate freely around an anchor point, but does not allow the colliders' distance from the anchor point to change.


lovr.physics.newBallJointCreate a new BallJoint.


BallJoint:getResponseTimeGet the response time of the joint.
BallJoint:setResponseTimeSet the response time of the joint.
BallJoint:getTightnessGet the joint tightness.
BallJoint:setTightnessSet the joint tightness.
BallJoint:setAnchorSet the anchor point of the BallJoint.
BallJoint:getAnchorsGet the anchor points of the BallJoint.

See also