The method used to downsample (or upsample) a texture. "nearest" can be used for a pixelated effect, whereas "linear" leads to more smooth results. Nearest is slightly faster than linear.
|nearest||Fast nearest-neighbor sampling. Leads to a pixelated style.|
|bilinear||Smooth pixel sampling.|
|trilinear||Smooth pixel sampling, with smooth sampling across mipmap levels.|
|anisotropic||Anisotropic texture filtering. The level of anisotropy can also be specified when setting this filter mode. Gives the best results but is also slower.|