A BallJoint is a type of
Joint that acts like a ball and socket between two colliders. It allows the colliders to rotate freely around an anchor point, but does not allow the colliders' distance from the anchor point to change.
|lovr.physics.newBallJoint||Create a new BallJoint.|
|BallJoint:setAnchor||Set the anchor point of the BallJoint.|
|BallJoint:getAnchors||Get the anchor points of the BallJoint.|