lovr.graphics.tock
Stops a named timer on the GPU, previously started with lovr.graphics.tick
.
time = lovr.graphics.tock(label)
Arguments
Name | Type | Description |
label | string | The name of the timer. |
Returns
Name | Type | Description |
time | number | The number of seconds elapsed, or nil if the data isn't ready yet.
|
Notes
All drawing commands between tick and tock will be timed. It is not possible to nest calls to tick and tock.
The results are delayed, and might be nil
for the first few frames. This function returns the most recent available timer value.
GPU timers are not supported on all systems. Check the timers
feature using lovr.graphics.getFeatures
to see if it is supported on the current system.
Example
function lovr.draw()
lovr.graphics.tick('tim')
-- Draw a bunch of cubes
for x = -4, 4 do
for y = -4, 4 do
for z = -4, 4 do
lovr.graphics.cube('fill', x, y, z, .2)
end
end
end
print('it took ' .. (lovr.graphics.tock('tim') or 0) .. ' seconds')
end
See also
lovr.graphics.tick
lovr.graphics.getFeatures
lovr.graphics