lovr.graphics.setAlphaSampling

Enables or disables alpha sampling. Alpha sampling is also known as alpha-to-coverage. When it is enabled, the alpha channel of a pixel is factored into how antialiasing is computed, so the edges of a transparent texture will be correctly antialiased.

lovr.graphics.setAlphaSampling(enabled)

Arguments

NameTypeDescription
enabledbooleanWhether or not alpha sampling is enabled.

Returns

Nothing

Notes

See also