lovr.graphics.setAlphaSampling
Enables or disables alpha sampling. Alpha sampling is also known as alpha-to-coverage. When it is enabled, the alpha channel of a pixel is factored into how antialiasing is computed, so the edges of a transparent texture will be correctly antialiased.
lovr.graphics.setAlphaSampling(enabled)
Arguments
Name | Type | Description |
enabled | boolean | Whether or not alpha sampling is enabled. |
Returns
Nothing
Notes
- Alpha sampling is disabled by default.
- This feature can be used for a simple transparency effect, pixels with an alpha of zero will have their depth value discarded, allowing things behind them to show through (normally you have to sort objects or write a shader for this).
See also
lovr.graphics.getAlphaSampling
lovr.graphics