Mesh:getVertexMap

Returns the current vertex map for the Mesh. The vertex map is a list of indices in the Mesh, allowing the reordering or reuse of vertices.

Mesh:getVertexMap()

Arguments

None

Returns

Nothing


Mesh:getVertexMap(t)

Arguments

NameTypeDescription
ttableThe table to fill with the vertex map.

Returns

Nothing


Mesh:getVertexMap(blob)

Arguments

NameTypeDescription
blobBlobThe Blob to fill with the vertex map data.

Returns

Nothing

See also